Over the past week Fuzzle has sat between the 30-40th position in all apps on the appstore (in the US)! It seems that a combination of a number of things have contributed to this success:
Firstly, a number of positive reviews on some major websites seem to have boosted Fuzzle, such as these:
- http://www.ismashphone.com/2008/11/fuzzle.html – ‘We rank Fuzzle among our “Must-Have Apps” for iPhone’
- http://wireless.ign.com/articles/925/925287p1.html – ‘A fun puzzler that will drive you up the fuzzing wall’
- http://www.razorianfly.com/2008/fuzzle-do-you-fuzzle/ – ‘this title is HIGHLY addictive …. Sometimes an application comes along which boasts such a superior quality of game play coupled with a great user interface – that you just can’t refuse it’
- http://hawtapps.com/2008/10/02/fuzzle-review/ – ‘All in all, Fuzzle is an awesome game, but has a few minor problems. Overall, HawtApps has rated Fuzzle a stunning 9/10!’
Secondly, we dropped the price from $2 to $1, and this really seemed to boost sales (more than making up for the fact that we get half as much from each sale). We are now considering keeping the price at $1 forever.
Thirdly, we did some improvements to Fuzzle Lite, and this helped it to rise in position among the free apps, and it appears that many of the buyers of Fuzzle are people who tried Fuzzle Lite and liked it enough to part with 99c to buy Fuzzle.
November 23, 2008 at 7:45 am |
I bought it because it was on sale and love it. Fav game so far!
June 23, 2009 at 10:27 pm |
I often thought some of the reviews of these apps were written by the developers themselves. I do read them and scan ALL of the one s available and then see if it averages out to a decent review. I have to admit I’m suckered into an app/game also based on its graphics.
I do appreciate candycane taking the time to write the above story on how an application succeeds or not. Thanks